Details
| Sells for | 50 |
| Item ID | 650 |
Auction house
24
Listed now
100
Lowest asking
7,000
Reference price
Recent sales
| Date | Price | Qty | Seller | Buyer |
|---|---|---|---|---|
| 2026-04-04 | 100 | single | system restock | Merchant |
| 2026-04-04 | 1,200 | stack | system restock | Merchant |
System restock sales keep items available at an administered price; the summary above counts player-to-player sales only.
Crafted
| Craft | Ingredients | Result |
|---|---|---|
| Desynth (Woodworking 11) | break down Maple Shield | HQ1 |
| Desynth (Smithing 19) | break down Brass Xiphos | HQ2 |
| Desynth (Smithing 24) | break down Scimitar | Normal quality |
| Desynth (Smithing 29) | break down Iron Mask | Normal quality |
| Desynth (Smithing 89) | break down Hellfire | Normal quality |
| Desynth (Goldsmithing 8) | break down Sapara | Normal quality |
| Goldsmithing 9 | Fire Crystal + Chunk Of Copper Ore ×3 + Chunk Of Zinc Ore | Normal quality |
| Goldsmithing 10 | Fire Crystal + Chunk Of Zinc Ore + Brass Nugget ×6 | Normal quality |
| Goldsmithing 10 | Fire Crystal + Goldsmithing Kit 10 | Normal quality |
| Desynth (Goldsmithing 20) | break down Brass Grip | Normal quality |
| Desynth (Goldsmithing 23) | break down Moblin Helm | Normal quality |
| Desynth (Goldsmithing 24) | break down Brass Hammer | HQ3 |
Skill numbers are the recipe's requirement, not a cap. An HQ result only comes from a high-quality synth of that recipe. A Desynth row runs the other way: you break the listed item down to get this one.
Dropped by
| Monster | Zone | Level | Drop rate |
|---|---|---|---|
| Goblin Enchanter | Psoxja | 84-87 | 1.0% |
| Goblin Draftee | East Ronfaure [S] | 84-88 | 1.0% |
| Goblin Draftee | North Gustaberg [S] | 84-88 | 1.0% |
| Goblin Draftee | Rolanberry Fields [S] | 84-88 | 1.0% |
| Goblin Draftee | West Sarutabaruta [S] | 84-88 | 1.0% |
| Goblin Enchanter | Western Altepa Desert | 76-82 | 1.0% |
| Goblin Enchanter | Castle Zvahl Keep | 75-78 | 1.0% |
| Goblin Enchanter | Labyrinth Of Onzozo | 76-87 | 1.0% |
Base drop rates from the spawn tables. Dawn's custom content can add or change drops at spawn time, and displayed levels do not reflect Dawn's content-level scaling. Rows marked coffer come from a Unity NM's reward chest rather than the monster itself, so each one is an independent roll you can win alongside the others.