Guides
Getting started, and everything Dawn does differently.
Getting Started
Your first hour on Dawn, and what to do with it.
Custom Content
The dungeons, hunts and systems that only exist on Dawn.
Gear Progression
From a fresh level 150 to a full augmented ilvl 119 set - every step, every price.
Weapon Progression
Every relic, mythic and empyrean upgrade - what each stage costs and what augments it grants.
Currency Farming
Where Alexandrite, Pluton, Beitetsu and Riftborn Boulder actually come from - every drop, rate and shortcut.
Reforge Materials
Every AF, Relic and Empyrean armor upgrade material - what each tier needs and exactly which Chronicle NMs drop it.
Weapon Skill Breakers
Use your ultimate weapon's own weapon skill 2,500 (Relic), 5,000 (Mythic) or 7,500 (Empyrean) times with its 119 III tier equipped to break it - that one weapon skill then deals +20% Weapon Skill Damage while the weapon is equipped.
Happy Caster
The Paragon Card battlefield - entry, the Two-faced Flan's three modes, and what it pays.
Ruin Chef
Coins of Ruin from hard bosses buy a five-rank food buff - four augments per dish, one path per role, rank 5 survives death.
Escha and Geas Fete
The three Escha-family zones - fete pops, Silt, and the bead economy behind AF upgrades.
Oseem's Engravings
Reisenjima weapon augments - four lanes, guaranteed growth, nothing ever lost.
Chronicle of Dawn
The nine chapters, in order - the bosses each one asks for, what it pays, and how your Master Level ceiling climbs with it.
Commands
Every player command, straight from !help.