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Ruin Chef

Coins of Ruin from hard bosses buy a five-rank food buff - four augments per dish, one path per role, rank 5 survives death.

Some bosses are a wall until your gear catches up. The Ruin Chef in the Throne Room (!throne) sells the shortcut: a food buff far stronger than anything you can cook, paid for with Coins of Ruin that only hard bosses drop. Kill what you can, bank the coins, eat the dish, take the next boss.

Coins of Ruin

Every hard boss on Dawn has a 5% chance to drop Coins of Ruin into the treasure pool when it dies. Regular tier bosses drop 1 to 2, the top bosses drop 5 to 10.

Content Counts as top boss when
Chronicle of Dawn NMs chapter 6 and above
Dynamis [D] notorious monsters boss is level 200+
Odyssey, Henge, Omen, Sanctorium, Sinister Reign bosses boss is level 200+
World bosses, Legion avatars and auspicious waves, Vagary bosses always
Behemoth, Fafnir, Adamantoise (the Land Kings) always

Coins are tradeable and stack to 99, so a group can pool them. There is no vendor and no auction house source; only the bosses.

Banking with the chef

Ordering a dish

Pick a path, then a rank. Rank N costs N coins. Every dish is exactly four augments; higher ranks are the same four augments at higher values.

Rank Coins Lasts
1 1 30 min
2 2 30 min
3 3 60 min
4 4 60 min
5 5 300 min, and it survives death

When you open a path the chef lists what every rank serves, so you can read the numbers before you spend. Type !cuisine at any time to see the dish you have active, how long is left, and its four augments.

The four paths

Melee — Attack, Accuracy, Triple Attack, Weapon Skill Damage

Rank Attack Accuracy Triple Attack WS Damage
1 +5% +30 +5% +4%
2 +10% +45 +8% +8%
3 +15% +60 +11% +12%
4 +20% +80 +15% +16%
5 +25% +100 +20% +20%

Tank — Defense, Max HP, Enmity, Damage Taken

Rank Defense Max HP Enmity Damage Taken
1 +5% +8% +10 -3%
2 +10% +12% +15 -5%
3 +15% +16% +20 -7%
4 +20% +20% +25 -9%
5 +25% +25% +30 -12%

Magic — Magic Attack, Magic Accuracy, Magic Damage, Fast Cast

Rank M.Atk M.Acc Magic Dmg Fast Cast
1 +30 +30 +20 +2%
2 +45 +45 +40 +4%
3 +60 +60 +60 +6%
4 +80 +80 +80 +8%
5 +100 +100 +100 +10%

Pet — everything goes on your pet: Pet Attack, Pet Accuracy, Pet Double Attack, Pet Damage Taken

Rank Pet Attack Pet Accuracy Pet Double Attack Pet Damage Taken
1 +5% +30 +5% -3%
2 +10% +45 +8% -5%
3 +15% +60 +11% -7%
4 +20% +80 +15% -9%
5 +25% +100 +20% -12%

A pet summoned while the dish is active picks up the augments on its own; you do not need to re-buy after releasing your pet or after your pet dies.

The rules

For scale: the strongest augment you can put on one piece of gear is about Attack +32, Triple Attack +4%, or Weapon Skill Damage +8%. A rank 1 dish is worth about two such pieces; a rank 5 dish is worth a full set, for five hours, for five coins.