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Weapon Skill Breakers

Use your ultimate weapon's own weapon skill 2,500 (Relic), 5,000 (Mythic) or 7,500 (Empyrean) times with its 119 III tier equipped to break it - that one weapon skill then deals +20% Weapon Skill Damage while the weapon is equipped.

Every Relic, Mythic and Empyrean weapon has one signature weapon skill. Weapon Skill Breakers is a long-term mastery goal for the people who already own one at its final tier: use that weapon's own weapon skill enough times while the weapon is equipped and you break it. From then on, whenever that weapon is equipped, that one weapon skill deals more Weapon Skill Damage: +20%, the same for every family. Only the length of the grind differs:

Family Uses to break Bonus on that weapon skill
Relic 2,500 +20%
Mythic 5,000 +20%
Empyrean 7,500 +20%

Example: use Mercy Stroke 2,500 times with Mandau 119 III in your main hand. Mercy Stroke with that Mandau (a Relic) now hits 20% harder. Mercy Stroke with any other dagger is unchanged, and Shark Bite with the same Mandau is unchanged.

The rule of pairs

Mercy Stroke and Pyrrhic Kleos cleave nearby enemies for everyone on Dawn. That is a separate server rule and has nothing to do with breaking; the break adds its bonus on top.

Progress and messages

Commands:

!wsbreak          your counts for every armed or started weapon skill
!wsbreak list     the 40 weapon and weapon skill pairs (4 pages)
!wsbreak verbose  toggle the per-use progress line (26/2500 style), on by default
!wsbreak color    pick the text color: green (default), white, blue, yellow, purple

Every counted use prints Mercy Stroke (Relic): 26/2500 (2474 left). Once broken, each boosted use prints Mercy Stroke (Relic): +20% applied, and !wsbreak shows BROKEN, +20% active while the weapon is equipped, or BROKEN, equip Mandau to activate +20% when it is not. The lines are green so they stand out from the yellow system spam; change that with !wsbreak color.

Counts are saved with your character. Only a use that actually resolves counts: a weapon skill that never fires because the target moved out of range does not.

Only real monsters count. Training dummies, pets, trusts, charmed monsters, other players, and monsters under level 150 do not advance the counter. You will see one "does not count here" line the first time you try it, then the system stays quiet. The +20% still applies on any target once the weapon skill is broken.

The 40 pairs

Relic

Weapon Weapon skill Slot
Spharai Final Heaven main hand
Mandau Mercy Stroke main hand
Excalibur Knights of Round main hand
Ragnarok Scourge main hand
Guttler Onslaught main hand
Bravura Metatron Torment main hand
Apocalypse Catastrophe main hand
Gungnir Geirskogul main hand
Kikoku Blade: Metsu main hand
Amanomurakumo Tachi: Kaiten main hand
Yoichinoyumi Namas Arrow ranged
Annihilator Coronach ranged

Mythic

Weapon Weapon skill Slot
Glanzfaust Ascetic's Fury main hand
Kenkonken Stringing Pummel main hand
Vajra Mandalic Stab main hand
Carnwenhan Mordant Rime main hand
Terpsichore Pyrrhic Kleos main hand
Murgleis Death Blossom main hand
Tizona Expiacion main hand
Epeolatry Dimidiation main hand
Aymur Primal Rend main hand
Conqueror King's Justice main hand
Liberator Insurgency main hand
Ryunohige Drakesbane main hand
Nagi Blade: Kamu main hand
Kogarasumaru Tachi: Rana main hand
Gastraphetes Trueflight ranged
Death Penalty Leaden Salute ranged

Empyrean

Weapon Weapon skill Slot
Verethragna Victory Smite main hand
Twashtar Rudra's Storm main hand
Almace Chant du Cygne main hand
Caladbolg Torcleaver main hand
Farsha Cloudsplitter main hand
Ukonvasara Ukko's Fury main hand
Redemption Quietus main hand
Rhongomiant Camlann's Torment main hand
Kannagi Blade: Hi main hand
Masamune Tachi: Fudo main hand
Gandiva Jishnu's Radiance ranged
Armageddon Wildfire ranged