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Platinum Ingot

General · stacks to 12

Details

Sells for3,900
Item ID746

Auction house

24 Listed now
3,900 Lowest asking
10,000 Reference price

Recent sales

DatePriceQtySellerBuyer
2026-09-11 3,900 single Rast system buy-back
2026-09-11 48,800 stack Rast system buy-back
2026-08-07 46,800 stack system restock Xilonen
2026-04-04 3,900 single system restock Merchant
2026-04-04 46,800 stack system restock Merchant

System restock sales keep items available at an administered price; the summary above counts player-to-player sales only.

Crafted

CraftIngredientsResult
Goldsmithing 61 Fire Crystal + Platinum Beastcoin ×4 Normal quality
Goldsmithing 63 Fire Crystal + Chunk Of Platinum Ore ×4 Normal quality
Goldsmithing 64 Fire Crystal + Chunk Of Platinum Ore + Platinum Nugget ×6 Normal quality
Desynth (Goldsmithing 70) break down Platinum Ring Normal quality
Desynth (Goldsmithing 85) break down Sapphire Earring HQ2
Desynth (Goldsmithing 97) break down Cursed Schaller HQ3
Desynth (Goldsmithing 85) break down Ruby Earring HQ2
Desynth (Goldsmithing 68) break down Platinum Earring Normal quality
Desynth (Goldsmithing 85) break down Angels Earring HQ2
Desynth (Goldsmithing 85) break down Heavens Earring HQ2
Desynth (Goldsmithing 85) break down Heavens Earring +1 HQ2
Desynth (Goldsmithing 86) break down Platinum Rod HQ3

Skill numbers are the recipe's requirement, not a cap. An HQ result only comes from a high-quality synth of that recipe. A Desynth row runs the other way: you break the listed item down to get this one.

Dropped by

MonsterZoneLevelDrop rate
Shinryu Abyssea-Empyreal Paradox 250 2.5% (grouped)
Goblin Enchanter Psoxja 84-87 0.5%
Goblin Draftee East Ronfaure [S] 84-88 0.5%
Goblin Draftee North Gustaberg [S] 84-88 0.5%
Goblin Draftee Rolanberry Fields [S] 84-88 0.5%
Goblin Draftee West Sarutabaruta [S] 84-88 0.5%
Goblin Enchanter Western Altepa Desert 76-82 0.5%
Goblin Enchanter Castle Zvahl Keep 75-78 0.5%
Goblin Enchanter Labyrinth Of Onzozo 76-87 0.5%

Base drop rates from the spawn tables. Dawn's custom content can add or change drops at spawn time, and displayed levels do not reflect Dawn's content-level scaling. Rows marked coffer come from a Unity NM's reward chest rather than the monster itself, so each one is an independent roll you can win alongside the others.