Details
| Sells for | 15 |
| Item ID | 817 |
Auction house
Recent sales
| Date | Price | Qty | Seller | Buyer |
|---|---|---|---|---|
| 2026-09-17 | 1,200 | stack | system restock | Xilonen |
| 2026-09-17 | 1,200 | stack | system restock | Xilonen |
| 2026-09-17 | 1,200 | stack | system restock | Xilonen |
| 2026-09-17 | 1,200 | stack | system restock | Xilonen |
| 2026-09-17 | 1,200 | stack | system restock | Xilonen |
| 2026-09-17 | 1,200 | stack | system restock | Xilonen |
| 2026-04-04 | 100 | single | system restock | Merchant |
| 2026-04-04 | 1,200 | stack | system restock | Merchant |
System restock sales keep items available at an administered price; the summary above counts player-to-player sales only.
Obtained from
| NPC | Zone | How | Requires |
|---|---|---|---|
| Kuzah Hpirohpon | Windurst Woods | Guild counter, from 45 gil | |
| Tilala | Selbina | Guild counter, from 45 gil | |
| Taten-Bilten | Al Zahbi | Guild counter, from 45 gil |
Trades hand every listed item to the NPC at once. Magian trials start at the Magian Moogle with the base item, then the seals go into the Delivery Crate beside it. Guild stock rotates, so the price shown is the floor. A Vagary entry means that RaKaznar Turris boss must be cleared first.
Crafted
| Craft | Ingredients | Result |
|---|---|---|
| Desynth (Woodworking 18) | break down Bronze Spear | HQ1 |
| Desynth (Woodworking 15) | break down Shortbow | Normal quality |
| Desynth (Smithing 78) | break down Darksteel Scythe | HQ1 |
| Desynth (Smithing 8) | break down Bronze Zaghnal | Normal quality |
| Desynth (Smithing 57) | break down Gauntlets | Normal quality |
| Desynth (Smithing 61) | break down Mythril Zaghnal | Normal quality |
| Desynth (Smithing 9) | break down Bronze Subligar | HQ1 |
| Desynth (Goldsmithing 16) | break down Brass Subligar | Normal quality |
| Desynth (Goldsmithing 66) | break down Mythril Gauntlets | Normal quality |
| Desynth (Clothcraft 1) | break down Yagudo Bead Necklace | Normal quality |
| Clothcraft 3 | Lightning Crystal + Clump Of Moko Grass ×6 + Spindle | Normal quality |
| Clothcraft 3 | Lightning Crystal + Clump Of Moko Grass ×2 | Normal quality |
Skill numbers are the recipe's requirement, not a cap. An HQ result only comes from a high-quality synth of that recipe. A Desynth row runs the other way: you break the listed item down to get this one.
Dropped by
| Monster | Zone | Level | Drop rate |
|---|---|---|---|
| Goblin Weaver | Ranguemont Pass | 6-12 | 5.0% |
| Goblin Weaver | King Ranperres Tomb | 6-12 | 5.0% |
| Goblin Weaver | Dangruf Wadi | 8-12 | 5.0% |
| Goblin Weaver | Inner Horutoto Ruins | 2-10 | 5.0% |
| Goblin Weaver | Outer Horutoto Ruins | 2-10 | 5.0% |
| Goblin Weaver | West Ronfaure | 6-12 | 1.0% |
| Goblin Weaver | East Ronfaure | 6-12 | 1.0% |
| Goblin Weaver | La Theine Plateau | 12-15 | 1.0% |
| Goblin Weaver | North Gustaberg | 6-12 | 1.0% |
| Goblin Weaver | South Gustaberg | 4-12 | 1.0% |
| Goblin Weaver | Konschtat Highlands | 12-15 | 1.0% |
| Goblin Weaver | West Sarutabaruta | 4-9 | 1.0% |
| Goblin Weaver | East Sarutabaruta | 4-12 | 1.0% |
| Goblin Weaver | Tahrongi Canyon | 12-15 | 1.0% |
| Goblin Weaver | West Ronfaure | 6-12 | 0.0% (steal) |
| Goblin Weaver | East Ronfaure | 6-12 | 0.0% (steal) |
| Goblin Weaver | La Theine Plateau | 12-15 | 0.0% (steal) |
| Goblin Weaver | North Gustaberg | 6-12 | 0.0% (steal) |
| Goblin Weaver | South Gustaberg | 4-12 | 0.0% (steal) |
| Goblin Weaver | Konschtat Highlands | 12-15 | 0.0% (steal) |
| Goblin Weaver | West Sarutabaruta | 4-9 | 0.0% (steal) |
| Goblin Weaver | East Sarutabaruta | 4-12 | 0.0% (steal) |
| Goblin Weaver | Tahrongi Canyon | 12-15 | 0.0% (steal) |
| Goblin Weaver | Ranguemont Pass | 6-12 | 0.0% (steal) |
| Goblin Weaver | King Ranperres Tomb | 6-12 | 0.0% (steal) |
| Goblin Weaver | Dangruf Wadi | 8-12 | 0.0% (steal) |
| Goblin Weaver | Inner Horutoto Ruins | 2-10 | 0.0% (steal) |
| Goblin Weaver | Outer Horutoto Ruins | 2-10 | 0.0% (steal) |
Base drop rates from the spawn tables. Dawn's custom content can add or change drops at spawn time, and displayed levels do not reflect Dawn's content-level scaling. Rows marked coffer come from a Unity NM's reward chest rather than the monster itself, so each one is an independent roll you can win alongside the others.